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Deform 2000 Geneva, Switzerland 2000 3eme cycle Romand Informatique, IFIP Working Group 5.10 (Computer Graphics and Virtual Worlds) Virtual Humans with their soft tissues, skin, muscles,
organs, and clothes are deformables. There are many methods for representing
these structures and deform them. These methods may be geometric or physics-based.
Contributions describing original research, surveys and applications in
the following areas are solicited: Deformations of human bodies Facial
deformations Muscle, tissues and skin models Cloth modelling and animation
Deformations for Virtual surgery Free-form deformations Metaballs and
implicit surfaces Elastic models Avatars 2000 Lausanne, Switzerland 3eme cycle Romand Informatique With the increasing success of Networked Virtual Environments, Games and Web 3D, there is a need for new techniques for creating and animating Virtual Humans. Users may be represented by realistic avatars they control, but also autonomous Virtual Humans agents can now inhabitate these Virtual Worlds. Contributions describing original research, surveys and applications in the following areas are solicited: Techniques for creating avatars Techniques for animating avatars Autonomous Virtual Human agents Autonomous groups and crowds Talking heads in TV and multimedia systems Motion capture techniques Avatars in Networked Virtual Environments Avatars and agents for games Web 3D characters Mailto: avatars2000@lig.di.epfl.ch for more information. Streaming Media West 2000, December 12-14 in San Jose Over 15,000 streaming media professionals and enthusiasts will be in attendance at the Streaming Media West 2000 conference to be held in San Jose's McEnery Convention Center, December 12-14. The convention provides information and exhibits on the latest in streaming technology, the Broadband Content Marketplace presenting a gallery of streaming content, six keynote speakers, and over 200 panelists. http://www.streamingmedia.com/west Stuttgarter Filmwinter 2001 This excellent annual event in Stuttgart, Germany is
growing every year in quality and scope. Join Film and New Media Visionaries
in exploring art and technology. In addition to screenings, presentations,
and panels this festival will include a feature exhibition called Sound-Space
where 3D and audio media meet. 5 selections will also be turned into Multi_user
worlds for participants to share the explorations. Web3D 2001 Conference The Premier symposium on Web3D media technologies returns to Europe for the second time. Papers, courses, showfloor, and the Web3D RoundUP will happen in the Heinz-Nixdorf technology museum. Learn and network with industry leaders at this premier conference... a wicked good time! VRML, X3D, MPEG-4, and more@! Ongoing: Spring 2001 USC Series: Creating for Convergence/Designing for Divergence Annenberg Center for Communication presents a dialogue series on the challenges of creating entertainment content in a multi-platform world. Subtitled "Dialogues on the Future of Content Creation," the series is being hosted by Celia Pearce, research associate, Annenberg Center for Communication and author of The Interactive Book: A Guide to the Interactive Revolution. Location: Davidson Conference Center, University of Southern California, 3415 Figueroa Street (on the southwest corner of Figueroa and Jefferson Boulevards.), Los Angeles, California 90089-0871 (Parking is available across the street on Figueroa). Series events include:
Events begin at 7:00 p.m., hors d'oeuvres and refreshments provided., free to the public. For series and event description, list of speakers and a map, visit http://www.annenberg.edu/convergence-divergence. For info contact Celia Pearce at (213) 743-1945 or mailto:cpearce@annenberg.edu. |
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