Quick Profile
Lunatic Interactive (Berlin)
by N. Polys.

History
History Before he co-founded Lunatic Interactive, Mr. Mnich worked in leading positions at SAT 1, n-tv the news station, Pixelpark AG and the blaxxun AG. Lunatic started to work on online 3D-communities with blaxxun (www.blaxxun.com) right from the beginning in 1995. In 1996, Lunatic Interactive was officially founded in Berlin. Lunatic Interactive was the first 3D-company to be specialized in producing three-dimensional experiences via the Internet.

Lunatic has a strong, pioneering focus on 3D and the concepts of being "three-dimensionized" in a virtual environment. Their commitment to VRML does not exclude the use of similar techniques for networking on any platform. Whether it be Intranet, Extranet, Terminals and kiosks, or CD-ROMs, they serve all tasks concerning complex information sharing.

Objective
Lunatic Interactive's goal is to enable content providers to populate their websites with an interested and communicating audience, to develop and create the finest VRML and 3D environments on the market.

Talent Base
Currently 14 employees: creative designers, modelers, media producers and web and Java programmers

Lunatic's Range of Services
covers:

  • E-commerce & B-to-B
  • Product visualization
  • Tele-learning & Computer Based Training
  • Entertainment
  • Virtual characters

through:
Consulting, Concept, Development, Production, and Coordination

References
Deutsche Telekom .
T-Nova
Cornelsen
IBM
Mannesman
O.Tel.O
SONY
STELLA

Strategic Alliances / Partners
Blaxxun
Intel
D 17

Contact
LUNATIC Interactive GmbH
Brunnenstraße 181 Berlin

Tel: +49-30-28 30 561- 0
Fax: +49-30-28 30 561-18 10119
mail to: info@lunatic.de
http://www.lunatic.de

Current features
* Graphical User Interfaces: 2D, 3D, and Web3D
* Techniques of Perception in VRML
Onsite Features- Europe:
* Echtzeit AG
* Lunatic Interactive
* PhilemonWorks

Previous Features
* Interactive Web Graphics with Shout3D Book
* Web3D 2001 Coverage
* Core Web3D Book
* Spazz3D: Authoring-tool
* Game Programming in VRML
* State of the Industry
* The X3D Initiative (2000)
* Alphabet Soup: Our glossary of technical acronyms

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