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             The Last Decade's
              Battle:   
              the 2 Dimensional GUI won.  
              It’s been more than 15 years since the GUI of the MACINTOSH was
              unleashed on the design community in 1984. In 1985 at a design conference
              I was invited over by a young woman dressed in typical silicon valley
              polo shirt attire to see a small computer that enabled you to drag
              and draw simple geometric shapes, all in black and white. As a just
              graduated designer fresh from college, my reaction was “ho- hum.”
              Little did I know what was to come... years later I learned that
              the woman showing me this new computer and interface was Susan Kare,
              the original "Mac artist" and designer of the icons for the original
              Mac interface. It would be what she and others had created that
              would "be the real design" work of the future to come. 
             The black and
              white "icons" she showed me led to the death of the "text-dos" interface
              and the birth of the 2D graphical GUI interface. First used by the
              public on the Mac, then almost everywhere else with the introduction
              of "Windows", the 2D GUI and its language of metaphors and iconography
              has become the standard for computer-user interface in today’s world.
              The 2D GUI and its inherent strengths have created a medium where
              the tool maker and tool user both have learned to understand "how
              to get around" and "what the story is" and "how this thing works"
              from the use of visual cues and relationships that became so obviously
              more effective than the text-only interfaces which offered to do
              the same functions. 
               
              
             Today, 15 years later, the interface,
              tools, and medium are again at a crossroads. Following the burst
              of the Web Bubble dominated by flash cartoons and short videos,
              the simultaneous emergence of capable Web3D technologies, and the
              mass user inter-connectivity of the internet, Web3D looks poised
              to provide the immersive and game related interface to the internet.
              At this time when the web industry seems stalled and new models
              and functions for the web need to be discovered, it seems like a
              good time for designers to ask the questions about the 2D interface
              and communications, the capabilities and differences of a 3D interface
              and communications and how, why each does what they do and how and
              why and when a designer/developer now working with 3D communications
              and Web3D should be aware of each disciplines strengths and weakness
              when utilizing each.
              
             This article is a start to examine where
              and when 3D interfaces and communicative designs can/should be used:
             
              -  The 2D HTML WWW 
 
                The rules and laws of 2D interface design and communications have
                with the GUI been implemented in mass and a community of computer
                users have learned to communicate and work via a 2D-interface
                metaphor. Pictures, words, pages, windows on the flat screen have
                been accepted as how to work on a computer. In 1994 the www exploded
                into the digital consciousness and it was 2D HTML and its pictures,
                words, clickable zones and 2d page metaphor of interface that
                "made the internet" easy to navigate for everyone". The discipline
                of "Graphic Design" over the last 60 years had taught everyone,
                the creator and audience alike, the principles of "understanding"
                2D design and communications and the 2D html web used that understanding
                to succeed. Today millions are using the www and principles of
                2D interface and communications are being used by trained designer/developers
                to create an understandable and usable tool and medium out of
                the WWW Internet. 
                 
               
              -  The new 3D WWW 
 
                In 1994 a small group of designer/developers
                were working on a 3D version of the http protocol. It would be
                soon called VRML and would offer during the next few years the
                ability to create and distribute 3 dimensional information, models,
                and environments on the Internet as freely as the 2D html interface
                presented text and images. 3D communications and interfaces also
                follow basic principles many which flow from the established 2D
                principles. During the last 5 years the first tools for designers
                that create Web3D have arrived and like the PageMaker and Photoshop
                designers before them did with 2D, 3D designers are now ready
                to flood the internet with 3D banners, worlds, spinning logos,
                objects and characters. All of this "Web3D" content for
                the most part will be successful or not based on the content's
                development and design according to the principles of 2D/3D interfaces
                and communications, and basic design. All of what developers/designers
                will and have placed on the WWW have been affected, knowingly
                or not by the content's interface. 
             
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