| Graphical User Interfaces: 2D, 3D, and Web3Dby Larry Rosenthal, cube productions inc.
 The principles
              of 2D and 3D interfaces and communications: Web3D developers/designers should become familiar with the differences
              and similarities of 2D and 3D interfaces and communications. The
              basis of any "interface" as defined here, is to let the user communicate
              with the computer as transparently as possible in order to let the
              content be the message, not the effort involved in using the medium
              or tools. "Interface" is that layer between the user and the
              tool or task to be accomplished. The "visual interface " being
              discussed here can be considered the device to tell the "story of
              how to work this thing" with "this thing" being the screen based
              information presented on the computer. A 2D GUI conveys this information
              very effectively as the successful and growing 2D HTML www demonstrates
              but the 3D interface offers new elements and communications that
              effect the experience of the user differently and in ways that a
              2D interface cannot.
 For developers
              and designers to discuss the relative values of a 2D or 3D interface,
              a definition of basic design principles and elements must first
              be established. These Basic Design elements and principles have
              developed not over the last "digital" decades, but over the entire
              time of the existence of humans. They exist as a part of our "human
              condition" and because of this, they effect and control the "implementation"
              of any interface or communication, either 2D or 3D. 
             The Elements
              and Principles of design are complex and much has been written about
              them, for the purposes of this article, I provide the following
              (incomplete) list and brief descriptions so that the thoughts of
              how it relates to the difference between 2D and 3D and the benefits
              of each can be examined. I suggest that all Web3D developers and
              designers begin to learn more about these issues as they truly are
              the basis of successful 3D or 2D interface.
 
 
 The Basic 2D Design Elements:
             
               Line ColorShapeDirection 3D Design Elements Adds to 2D Elements:
              
             Modifying Elements: Each can exist
              as "animation" in 2D. 
             The Principles of Design Order For
              Both 2D and 3D: 
             
              DominanceSubdominance Recessiveness Scale Position  2D is great, why do we need 3D on the web.?
              What 2D Interface and Communications do well: The 2D HTML Interface and communication of today is primarily a
              product of text and image, although audio and animation are becoming
              more prevalent, the majority of the WWW is text and image. An effective
              2D interface and communication is usually created by the balance
              and interaction of these elements and according to the principles
              of design above. These 2D design principles can create very effective
              interfaces and communications. Some of the most effective uses for
              2D communications are:
   1. Charts and Diagrams  2. Text  3. High Resolution imaging-photography    Why are these types of information ideal for 2D
              communications? Because Analytical examinations are the best candidates
              for a 2D interface. Actions and Interactions that require thought
              and rational logic to be carried out seem to be well suited for
              the "focused" interface that the 2D offers. With no "world" to distract
              the interaction, the message in a flat 2D interface can be studied,
              examined and acted on. 2D interfaces can only offer a limited amount
              of information per "page or window" this is its strength as an "intellectual"
              type of interface experience.    Simplifying information in graphic 2D: 2D interfaces and communications are ideal to simplify and can "cartoon"
              visual information for easy comprehension by the user. This is why
              text and charts are so effective in 2D representations. Both only
              require clear line and shape to usually get their message across.
              If a developer's or designer's goal is to provide an interface that
              quickly "speaks" organizational image to a user than 2D interfaces
              contain all the elements to creates successful solutions. The same
              can be said for "immediate call to action" type interfaces
   In the real world, the traffic "STOP" Sign can
              be used as a good example of this type of effective 2D interface
              since the text, and shape and color create an "instantly recognized
              call to interaction" with the understanding user. Successful 2D
              interfaces on the computer utilize the same principles and the "caution,
              stop or bomb" icon message windows on a computer interface can best
              communicate their meanings the same way.   Photography simulating 3D reality:High resolution screens led to the ability to use high-resolution
              photography as an interface element. Photography as well as video
              or moving image can often be confused for the "3D" that an interface
              can be. Photography can capture detail and representation to such
              a high degree that as a 2D interface element it can offer such "depth
              of simulation" that, to many, a photograph of a street scene is
              more "real" on the screen than a 3D modeled navigational model.
              The detail of this 2D-interface element can be though its major
              problem in conveying the designer’s real intentions.
   What if the street scene presented on a kiosk is
              meant to be a map to show walking directions between the buildings
              in a mall? Then the photographic details of the actual floor tile
              patterns of each buildings lobby may have no importance to the users
              main question posed to the kiosks interface: “Is my building to
              the left or right of where I’m standing?”. Photographic images and
              moving video can now look great on a high-resolution computer screen-
              they both offer an ability to simulate a 3D world within the 2D
              flat desktop metaphor. When aided by audio and movement, they offer
              many of the elements that 3D look to offer.    So the next questions that have to be asked are
              what does 3D really add to an interface?    next page |