Techniques of Perception in VRML97
by n_polys 08_2001
Quickstart: 3D Media and Web
With over 30 million PCs in the market that
are already accellerated with 3D hardware, and more power shipping
every month, real-time 3D media is cresting on a wave of viability
as technology surges from narrow to broadband. This presents a great opportunity for visual
artists and film directors to deliver their work to new and widespread
As the technological and market barriers
dissolve for real-time, interactive 3D worlds to be shared and transmitted
over the internet, the notable successes are the content produced
that leverages this powerful new media type.
Cyberspace will be what we make it!
In order to apply one’s creative talents to this new frontier,
one must understand both the ‘sky-high’ view and be familiar with
the nuts-and-bolts capabilities of the media.
We agree with industry pundits that design
and programming skills are converging onto the digital graphics
resume. There will also
continue to be an increased demand for visual software authoring
tools that allow designers and producers to cross this chasm.
Foundation of the Frontier: The World Wide Web
- Built on standards designed by Industry Consortia
(W3C, Web3D, etc)
- Principles guide us in the unkown: usability and compelling
Industry Standards and Darwin
traditionally a way to transfer knowledge (communicate) using
one mode of perception
one or more modes of perception, usually
dynamic (film, digital video, flash)
- ‘Deep’ Media: extends
rich media by adding another spatial dimension and describing
scenes, objects, and interactivity. You can embed Rich Media in a Deep Media environment.
file formats proliferating and fading
will be a combo of: features, player distribution, and available
content / applications
is most established, most easily integrated; in addition, X3D
promises to be extensible
standards, open development (Web3D.org)
- Stay current & informed (3DeZine.com)
new standards like X3D
coming from The Web3D Consortium and targeted for the International
Standards Organization (ISO), and the Motion Pictures Experts’ Group
(MPEG) promise greater speed, power, integration, and interoperability
for deep media in the near term.
Some advances to look forward to in X3D: Lattice geometry
compression, smoke and particle effects, Flocking behaviors, spline
animation, and BSP tree/ portal management among others.