Techniques of Perception in VRML97
by n_polys 08_2001
Existential Perception
What can I do in this world? What is my relation
to this environment?
- NavigationInfo:
AvatarSize, Headlight, visibilityLimit, type, speed
- Timesensor: cycleInterval
- Background: colors
and textures give a context for the environment
There is also a binding stack which changes
the active node for NavInfo and Background.It is recommended
to limit user movement through both the binding of various navigation
types and the use of invisible walls and barriers to keep users from
getting lost or sidetracked.
Existential
Example: slow
Existential
Example: speedy
When you go to the Columned Grove, clicking
on the different objects will take you from Alice in Wonderland
to Kubrick to Camus. |
note: In order to efficiently acheive
Einsteinian Relativity in simulation, we would really like to have
the Timesensor cycleInterval field be an exposedField so scripts
and interpolators can dynamically drive the world or clock time...
maybe in X3D?
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